How the agent finds a trade

SlabAgent only buys when several signals agree that a slab is priced below what it can sell for, after every fee. Here is the full loop, the inputs and the rules it never breaks.

The loop

01

Scan the market

Every Collector Crypt slab listing, the instant buyback quote and the last confirmed sales for each card.

02

Price the gap

Fair value from sales, grade premiums and buyback floors, then a check for listings below it after fees.

03

Execute the trade

Buy when the spread clears the limits, then exit through a relist or the instant buyback, whichever nets more.

04

Buy back $SLABAGENT

Realized profit is swapped for $SLABAGENT on the open market, and the next scan begins.

Four signals, one decision

No single number triggers a buy. The agent needs a listing price, a believable fair value and a guaranteed floor before it commits capital.

Live listings

Every slab for sale on Collector Crypt, refreshed every cycle.

Entryprice

Instant buyback

The guaranteed exit price, and the floor the agent can always sell into.

Floorexit

Recent sales

Confirmed sales of the same card and grade, weighted toward the newest.

Fairvalue

Grading premiums

How much a 10 trades over a 9 for each card, so mispriced grades stand out.

Edgefinder

Picking the exit

Every position has an exit plan before it's bought. The agent checks these in order on every cycle.

  1. 1
    Is a relist likely to net more than the buyback?

    If recent sales support it, the agent relists just under the last sale and waits.

  2. 2
    Has the relist sat too long?

    After the holding window, the agent drops to the instant buyback instead of chasing the price down.

  3. 3
    Did the market move against it?

    If fair value falls below cost, it exits at the buyback floor and logs the loss. No buyback happens for that trade.

  4. 4
    Hit 72 hours?

    Every position is closed by then, so capital keeps cycling.

Risk limits

Minimum net spread8%
Max per slab$2,000
Max in one card15%
Forced exit after72h